Wednesday, March 7, 2012
Spring Break Junior Year
Time is flying by and the year is almost over. Im exhausted. Here's a WIP render from Pushpull...Over the break i decided to rework the textures/lighting/comp. I felt like I learned a lot.
Sunday, January 8, 2012
JuniorYear Semester 2: PrePro!!!
It was a great Christmas break! I guess I lied about posting more work. Over the break I worked on many projects and fixing older projects for the demo-reel/portfolio and modeled stuff for this semester's projects. I felt that break was over too fast. But on the brightside, this semester I'm part of a 3 man team for Preproduction for Senior Thesis!
So far its been a blast! I remembered my boss at the studio where I interned this past summer was really into group projects. Its one thing making your own thesis, but when you add more people, it really teaches you about communication, direction, optimization, management, teamwork, plussing work, etc.
I'm hopeful for a fun exciting semester and maybe one day I'll post more work. It gets harder b/c all the work we are doing now is for our senior film... and why spoil the film by posting it?
So far its been a blast! I remembered my boss at the studio where I interned this past summer was really into group projects. Its one thing making your own thesis, but when you add more people, it really teaches you about communication, direction, optimization, management, teamwork, plussing work, etc.
I'm hopeful for a fun exciting semester and maybe one day I'll post more work. It gets harder b/c all the work we are doing now is for our senior film... and why spoil the film by posting it?
Wednesday, November 16, 2011
PushPull Natural is Done-ish!
Wednesday, November 9, 2011
Wednesday, October 19, 2011
Thoughts on Junior Year...
As a freshman, you hear incredible stories from upperclassmen about how hard the Computer Animation Curriculum is. People say you'll have no life and its hard work. Well its actually a bit worse than it sounds. The pressure is on for the rest of the semester. People are getting around 2-3 hours of sleep consecutively during this time of the month. There isn't enough hours in the day to get everything done to your personal best level. I guess its necessary to experience the industry " crunch time" but... it really hurts as an artist to have to create mediocre work just to get those points to pass the curriculum. I guess one has to be a little more than human to tough it out in the industry. There are amazing people that do it...but for the average human its hard to adapt to. I've heard from upperclassmen that during second semester PrePro for thesis, we will suffer much psychological damage. From observing my senior friends last year, I don't doubt it at all.
Saturday, October 15, 2011
Monday, October 3, 2011
Saturday, October 1, 2011
PushPullCharacter Texturing WIP
3rd pass colormaps and 2nd Pass Bumpmaps. I need to do 1 more pass of colormaps, 1 pass of specular maps, and 1 pass of diffuse...Right now my biggest 3d artist inspiration is Pedro Conti. His stuff has a beautiful balance of stylization, appeal, and surfacing. http://www.pedroconti.com/

"First say to yourself what you would be;
and then do what you have to do."
-Epictetus

"First say to yourself what you would be;
and then do what you have to do."
-Epictetus
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