Wednesday, October 19, 2011

Thoughts on Junior Year...

As a freshman, you hear incredible stories from upperclassmen about how hard the Computer Animation Curriculum is. People say you'll have no life and its hard work. Well its actually a bit worse than it sounds. The pressure is on for the rest of the semester. People are getting around 2-3 hours of sleep consecutively during this time of the month. There isn't enough hours in the day to get everything done to your personal best level. I guess its necessary to experience the industry " crunch time" but... it really hurts as an artist to have to create mediocre work just to get those points to pass the curriculum. I guess one has to be a little more than human to tough it out in the industry. There are amazing people that do it...but for the average human its hard to adapt to. I've heard from upperclassmen that during second semester PrePro for thesis, we will suffer much psychological damage. From observing my senior friends last year, I don't doubt it at all.

Saturday, October 15, 2011

Monday, October 3, 2011

More PushPull Texturing Progress

I really enjoy Uving and Texturing. Character WIP...

Saturday, October 1, 2011

PushPullCharacter Texturing WIP

3rd pass colormaps and 2nd Pass Bumpmaps. I need to do 1 more pass of colormaps, 1 pass of specular maps, and 1 pass of diffuse...Right now my biggest 3d artist inspiration is Pedro Conti. His stuff has a beautiful balance of stylization, appeal, and surfacing.

"First say to yourself what you would be;
and then do what you have to do."