Saturday, September 21, 2013
Current Life Update
I became staff at MPC a few weeks ago! I'm very lucky to have had the opportunity to work on a full CG christmas advertisement, lighting stuff explode, and a live action/ CG game cinematic trailer so far. Working in VFX makes me realize how much I don't know about lighting! (and CG in general!) I've gotten the chance to hang out with people who went to SVA and SCAD and have helped me gain a different perspective about being a CG artist.
Being a lighter/generalist at MPC NYC is a very interesting and fun job! I get to be part painter, compositor, and technical problem solver. In my early days trying to do lighting in college, I thought that lighting to make a pretty picture would begin at Lighting and end at Rendering. Now,my process to making a render is to make materials in CG react to light in a convincing manner, light it, render out passes, and push it further in compositing. Then it is a back and forth trying to balance out each phase to achieve the final polished result. Many times there are headaches trying figure out issues in rendering, especially since we are using Mental Ray ( At school we used Renderman for Maya).
Working in commercials is very high stress and lots of overtime. Luckily its paid and time flies by very quickly! The deadlines are very fast and you could be working on multiple projects at the same time. You really have to pick and chose what parts to make really nice and what parts to spend less time on. The cool part is that its like a new learning experience every other day for me. Coming from doing just full CG work, I now have the opportunity to learn VFX skills as well. Freelancers are always coming and going and you have the opportunity to meet a lot of interesting and unique artists. Getting a chance to go out to lunch and hear their stories is such an interesting experience. The opportunity to work on many different types of projects is very rewarding.
Also recently, our film got accepted into Siggraph Asia! Also we were also finalists in the Adobe Achievement Awards!
Thursday, June 27, 2013
Wednesday, June 5, 2013
Post College Graduation!
Its been a month since I've graduated! I'm currently interning as a lighting/generalist at the Moving Picture Company in NYC! The studio is great and the city is amazing! So many things to do and see! Its been a long journey! Being able to come to work and create art is a very fulfilling experience.
I reflect back on my early days in art. I've always wanted a career in art ever since I was in kindergarten. Its funny how your influences from your child hood ripples inspiration to your current work. I enjoyed the beauty in cartoons, anime, and film. Now I get to be a part in making pretty pictures. My focus in CG lighting came about by pure luck back in my sophomore days. I remember being awed by the Ringling short film, Monk and the Monkey! Then when Francesco the lighting director from the film visited campus, he stopped by and showed me what I could do with lights in a CG ball bounce scene. After that day, I was hooked on learning everything about lighting!
From doing so, I've learned that story, painting, the reaction of light to camera, design, and cinematography all plays in creating visually compelling works. In my career, I hope to bring those elements to my art and be able to move the emotions of my audience!
If I could leave a few words of advice...
1. Do your best and have no regrets!
2. Learn from failures
3. If you truly want something, fight for it with your heart and soul!
4.Emotional impact creates a greater response than logic in art. I find myself over thinking about the technicalities of a project only to find the answer from asking myself how can this create an emotional reaction from the audience.
5. Its a great idea to be a something generalist. Find your passion as well as be a renaissance man! The journey of an artist is about learning and enjoying the process. The more you know, the more knowledge you can draw upon. This will make your art unique and stand out. Something I've learned from focusing so intensely on lighting is that, I have so much more to learn about it.
This is one of my earliest works from the 8th grade that started me off in my career. Its been a long journey!
http://www.nonamecallingweek.org/cgi-bin/iowa/all/news/record/11.html
Sunday, April 14, 2013
Done!
Wow, it's been a long journey! So close to graduation! Thesis was handed in a couple of weeks ago. Wow, now its time to graduate. I'd like to share my new lighting reel and website!
webspace.ringling.edu/~klu1
webspace.ringling.edu/~klu1
Wednesday, January 16, 2013
Ringling Final Semester Begins!
I can't believe its my last semester at Ringling. So close to graduation! Also, its lighting/texturing/rendering semester!
I'm slightly worried though, its 2 weeks in and we're just finishing up setdressing and shading our props for Linear workflow. First pass lighting is due in 2 weeks. We have 52 shots.
I feel a bit uncertain if we'll be able to finish our film to the best of our ability. I really hope we can. I've recently discovered, that Renderman for maya doesnt have the ability to contain multiple AOV in Exr Renders. This makes compositng more stressful, because now a nuke tree might be unneccarily uncomplicated with extra read nodes that could have been contained in an EXR
Ringling is mandating Linear workflow.
Lots of animation to be worked on/revised
Brain explodes.
I'm slightly worried though, its 2 weeks in and we're just finishing up setdressing and shading our props for Linear workflow. First pass lighting is due in 2 weeks. We have 52 shots.
I feel a bit uncertain if we'll be able to finish our film to the best of our ability. I really hope we can. I've recently discovered, that Renderman for maya doesnt have the ability to contain multiple AOV in Exr Renders. This makes compositng more stressful, because now a nuke tree might be unneccarily uncomplicated with extra read nodes that could have been contained in an EXR
Ringling is mandating Linear workflow.
Lots of animation to be worked on/revised
Brain explodes.
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